Top 20 NuGet monogame Packages
UI system for MonoGame projects.
MonoGame.Forms is the easiest way of integrating a MonoGame render window into your Windows Forms project. It should make your life much easier, when you want to create your own editor environment. MIT LICENSE!
A bag-randomizer based on the TGM randomizer for doing sort-of random numbers
MonoGame library for making little flashcard games
A .NET library for reading RexPaint images.
Adds the notion of items to OpenRpg
Adds the notion of quests to OpenRpg
Some libraries that I built over MonoGame Framework to make my games
Adds basic combat related types for building off
Library for popping up little particle effect whenever the user taps the screen in a MonoGame project
SQLiteHighScoreBuddy is a MonoGame library for saving and loading of local high score tables from SQL.
A Content Pipeline addon for Monogame which fully replaces Pipeline UI.
MonoGame integration with WPF. This package provides the D3D11Host from the MonoGame WpfInteropSample. It extends it with WpfGame, WpfMouse and WpfKeyboard and makes it actually usable in any WPF application.
The MonoGame runtime supporting Windows, Linux and macOS using SDL2 and OpenGL.
A simple filename helper class for content files
MonoGame Version of the Delta Engine, requires MonoGame 3 framework to be installed. The Delta Engine allows you to develop applications and especially games for many different platforms (mobile, tablets, console, PC) completely under Windows with .NET or native C++ by using your favorite tools.
MonoGame input library for sanitizing and pattern matching of controller input
HighScoreBuddy is a MonoGame library for saving and loading of local high score tables.
Provides a simple water surface effect that includes reflection.
Forked from the popular Nuclex Framework.
Spine animation pipeline extensions and helpers to get up and running quickly with animations.
Note: Spine Runtime requires a valid license (https://github.com/fitgames/fitgames.spine/blob/master/license.txt)