BloomEffectRenderer NuGet Package

If you want to add a nice bloom-effect to your game, this library will help you.
It's a portable library, so it will work with all MG flavors and it is pretty simple to use.

Just create a BloomEffectRenderer in your game, hook it up (Initialize and UnloadContent) and tell it to render the effect at the appropriate point in your draw-method.
Pass it a RenderTarget (source) where you've drawn all your stuff in, and a second one (target) where the output will be rendered to.
If you pass 'null' as the target RenderTarget then it will draw directly to the backbuffer.




Got any BloomEffectRenderer Question?





Info

Version: 1.1.5
Author(s): Unterrainer Informatik OG Team
Last Update: Saturday, January 18, 2020
.NET Fiddle: Create the first Fiddle
Project Url: https://github.com/UnterrainerInformatik/BloomEffectRenderer
NuGet Url: https://www.nuget.org/packages/BloomEffectRenderer


Install
Install-Package BloomEffectRenderer
dotnet add package BloomEffectRenderer
paket add BloomEffectRenderer
BloomEffectRenderer Download (Unzip the "nupkg" after downloading)



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