NuGet Package BloomEffectRenderer

If you want to add a nice bloom-effect to your game, this library will help you.
It's a portable library, so it will work with all MG flavors and it is pretty simple to use.

Just create a BloomEffectRenderer in your game, hook it up (Initialize and UnloadContent) and tell it to render the effect at the appropriate point in your draw-method.
Pass it a RenderTarget (source) where you've drawn all your stuff in, and a second one (target) where the output will be rendered to.
If you pass 'null' as the target RenderTarget then it will draw directly to the backbuffer.




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Info

Version: 1.1.5
Author(s): Unterrainer Informatik OG Team
Last Update: Saturday, January 18, 2020
.NET Fiddle: Create the first Fiddle
Project Url: https://github.com/UnterrainerInformatik/BloomEffectRenderer
NuGet Url: https://www.nuget.org/packages/BloomEffectRenderer


Install
Install-Package BloomEffectRenderer
dotnet add package BloomEffectRenderer
paket add BloomEffectRenderer
BloomEffectRenderer Download (Unzip the "nupkg" after downloading)



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