ShaderTools NuGet Package

This PCL library helps with some useful tools when working with shaders in MonoGame, like a reflection helper that determines if the project gets used for OpenGL or DirectX and some static extension methods for the GraphicsDevice and the SpriteBatch.
Another one helps you to make loading shaders embedded in a DLL more convenient.




Got any ShaderTools Question?





Info

Version: 1.0.2.1
Author(s): Unterrainer Informatik OG Team
Last Update: Saturday, January 27, 2018
.NET Fiddle: Create the first Fiddle
Project Url: https://github.com/UnterrainerInformatik/ShaderTools
NuGet Url: https://www.nuget.org/packages/ShaderTools


Install
Install-Package ShaderTools
dotnet add package ShaderTools
paket add ShaderTools
ShaderTools Download (Unzip the "nupkg" after downloading)

1 package depend on this package.


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