Top 20 NuGet monogame Packages
Use Achieve as a simple, unobtrusive way to insert an achievement system into your game. Achieve depends on MQLight for messaging. Both projects were specifically designed for games.
Penumbra allows users to easily add 2D lighting and shadow effects to their games.
Adds support for Spritesheets in MonoGame.
Abarim Engine Desktop Backend
Abarim Engine Additional Widgets for Making Custom Editor
A 2D deferred-rendered .NET game engine designed for programmers with advanced lighting, shadows, and physics.
Extends MonoGame by letting the Content Pipeline process *.mgcb files to enable querying information about assets at runtime. **This is contains the Content Pipeline extensions**
Extends MonoGame by letting the Content Pipeline process *.mgcb files to enable querying information about assets at runtime. **This is the runtime part of the library**
2.5D pixel game engine built on FNA
MonoGame 适配多种设备分辨率运行库。
Content Pipline for MonoBGM
Interpreter for executing console commands using a Roslyn scripting API.
Interpreter for executing manually defined commands.
A module for turning XNA and MonoGame's polling model for user input into an event-driven model. Subscribe to the events that you're interested and be told when they occur.
MonoGame backend for the NuklearSharp
Simple topmost semi-transparent window using MonoGame
An extension library for System.Numerics namespace adding common XNA/MonoGame/SharpDX classes to the namespace.
Library to make accessing External Storage on Android a little bit easier.