Info
Version: | 0.8.4 |
Author(s): | Luca Piccioni |
Last Update: | Sunday, April 7, 2019 |
.NET Fiddle: | Create the first Fiddle |
Project Url: | https://github.com/luca-piccioni/OpenGL.Net |
NuGet Url: | https://www.nuget.org/packages/OpenGL.Net.Math |
Install
Install-Package OpenGL.Net.Math
dotnet add package OpenGL.Net.Math
paket add OpenGL.Net.Math
OpenGL.Net.Math Download (Unzip the "nupkg" after downloading)
Dependencies
.NETFramework 3.5
No dependencies.
No dependencies.
- System.Numerics.Vectors(>= 4.3.0)
- System.Runtime.CompilerServices.Unsafe(>= 4.3.0)
No dependencies.
- System.Numerics.Vectors(>= 4.3.0)
- System.Runtime.CompilerServices.Unsafe(>= 4.3.0)
Tags
Implements most blittable data structures required for OpenGL interop.
Vertices, matrices and colors.
Implements most of basic old-school OpenGL matrix math, i.e. projections or transforms.