Top 20 NuGet glsl Packages

Modern OpenGL bindings for C#, System.Windows.Forms utilities. It includes an UserControl implementation that ease the OpenGL context creation using WinForms UI designers. It supports Windows and GNU/Linux.
Modern OpenGL bindings for C# - Math Data Structures. Implements most blittable data structures required for OpenGL interop. Vertices, matrices and colors. Implements most of basic old-school OpenGL matrix math, i.e. projections or transforms.
Modern OpenGL bindings for C#. It supports OpenGL 4.6 and OpenGL ES 3.2 with relative extensions, OpenGL for Windows (WGL) with relative extensions, OpenGL for X11 1.4 (XGL) with relative extensions, Native Platform Interface 1.5 (EGL) with relative extensions, Broadcom VideoCore IV (Raspberry PI 2...
Modern OpenGL bindings for C#. It supports OpenGL 4.6 with relative extensions, OpenGL for Windows (WGL) with relative extensions, OpenGL for X11 1.4 (XGL) with relative extensions, Native Platform Interface 1.5 (EGL) with relative extensions, Broadcom VideoCore IV (Raspberry PI 2). Specifications ...
Modern OpenGL bindings for C#, Xamarin.Android utilities. It includes an SurfaceView implementation that ease the OpenGL context creation on Android.
Modern OpenGL bindings for C#, Broadcom VideoCore IV (Raspberry PI 2) utilities. It includes an simple window implementation that ease the OpenGL context creation.
Modern OpenGL bindings for C#. It supports OpenGL 4.6 with relative extensions, OpenGL for Windows (WGL) with relative extensions, OpenGL for X11 1.4 (XGL) with relative extensions, Native Platform Interface 1.5 (EGL) with relative extensions, Broadcom VideoCore IV (Raspberry PI 2). Specifications ...
Modern OpenGL bindings for C# - Native window utilities. Native window implementation for OpenGL.Net. The following platforms are supported: - Windows - Linux/X11 (not implemented yet) - Raspberry PI VC4 (not implemented yet)
Write your cross-platform shaders in C#.
OpenGl classes for computer graphics
All of the core types for SharpShader. Contains everything you need to read SharpShader translation results, without requiring all of the extra dependencies.
A Framework for real-time computer graphics using OpenGL. This framework is created for a university course in computer graphics.
CSharpGL wraps modern OpenGL features and some high-level common functions(text, scene, picking, UI etc) and offers general demostrations and documents. Inspired by SharpGL. For more information please check (http://bitzhuwei.github.io/CSharpGL/)
Runs OpenGL ES content on Windows by translating OpenGL ES API calls to DirectX 11 API calls. Targets Universal Windows 10 apps (UWP). See 'ANGLE.WindowsStore.win81' for 8.1 apps.
Framework for real-time computer graphics using OpenGL. This framework is created for a university course in computer graphics. Documentation inside the package is incomplete!
C# attributes and primitives for generating shader code via ShaderGen.
Build-time plugin which generates shader code during a post-build event.
C#/.NET math library for small vectors and matrices. Supported types: vec2, vec3, vec4, quat, mat2, mat3, mat4, non-quadratic mats. Supported base types: int, uint, long, float, double, decimal, complex, long, bool, generic T. Supports swizzling, operator overloads, numerous functions. Supports ...
Framework for real-time computer graphics using OpenGL. This framework is created for a university course in computer graphics. Documentation inside the package is incomplete!
A Framework for real-time computer graphics using OpenGL. This framework is created for a university course in computer graphics.