Top 20 NuGet Packages depending on MonoGame.Framework.WindowsDX
Total dependencies: 85
Some handy Monogame timer objects that can be used for time effects like hiererchical time, slowdown, speedup, hitpause, etc.
Adds support for using the entity-component-system with the MonoGame framework.
Library for popping up little particle effect whenever the user taps the screen in a MonoGame project
MonoGame integration with WPF. This package provides the D3D11Host from the MonoGame WpfInteropSample. It extends it with WpfGame, WpfMouse and WpfKeyboard and makes it actually usable in any WPF application.
MonoGame library for taking screenshots and exporting gameplay to an animated gif