Top 20 NuGet 3d Packages

Provides a set of image effects to enhance the realism and final look.
Linq to SPIR-V shader generation
Modern OpenGL bindings for C#, System.Windows.Forms utilities. It includes an UserControl implementation that ease the OpenGL context creation using WinForms UI designers. It supports Windows and GNU/Linux.
Epicor CPQ REST API client
Provides classes and components for visual testing.
UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to create games that run on Android, iOS, Mac, Windows and Unix. The game engine is available as a portable class library, allowing your game code to be written once and shared across all platforms. UrhoSharp is powered by Urho...
Provides a cross-platform integration of ARCore and ARKit.
Low-level bindings for RenderDoc used in WaveEngine
Runs OpenGL ES content on Windows by translating OpenGL ES API calls to DirectX 11 API calls. Targets Universal Windows 10 apps (UWP). See 'ANGLE.WindowsStore.win81' for 8.1 apps.
A cross-platform library to make 3D graphics a little easier.
LightningChart Ultimate is the fastest 2D and 3D WPF data visualization toolkit for science and finance. LightningChart Ultimate is entirely GPU accelerated (Direct3D) and performance optimized data visualization control for presenting masses of data in 2D XY graph, 3D XYZ, polar and 3D pie / donut ...
This dynamic library is focused on Computational Geometry functions likes the ones you would find in CGAL. As opposed to copying directly others work, we have sought to create functions from scratch that are optimized or straightforward as a C# implementation. As a .NET Standard library (and a legac...
Provides support to 2D Tiled Map editor, which allows developers create orthogonal, isometric and hexagonal maps.
Jitter Physics is a fast and lightweight physics engine written in C#.
LightningChart® Ultimate is the fastest 2D and 3D WPF data visualization toolkit for science and finance. 3 WPF APIs included: - Non-Bindable for best performance - Semi-Bindable for great performance and property binding features - Fully-Bindable for properties and data binding in MVVM Lightnin...
Bonsai Library containing interfaces for interfacing with Intel RealSense depth cameras.
Tools for UrhoSharp: AssetImporter, PackageTool
Bonsai library containing modules for interfacing with Kinect depth sensors.
Extends MonoGame with additional 3D geometry operations. Includes primitives for 1-, 2-, and 3-dimensional shapes, (within 3-dimensional space), with simplistic collision detection. Forked from the popular Nuclex Framework.
GlmSharp type mappings for SharpVk Shanq