StateMachine NuGet Package

This project implements a Finite-State-Machine (FSM) as a PCL (portable class library) designed to be used in games.
Furthermore it implements even a Stack-Based-FSM (SBFSM).

So you may tell it to 'continue with the last state before the active one'.
You describe your FSM using a nice and well documented DSL (Domain Specific Language).

This replaces the code we usually had for keyboard-input (run-left-right-duck-jump), clicked buttons on the GUI (idle-over-down-refreshing), tower-states (idle-aiming-firing-reloading) or for the connection procedure when setting up peer2peer connections in our games....




Got any StateMachine Question?





Info

Version: 1.2.4
Author(s): Unterrainer Informatik OG Team
Last Update: Wednesday, February 5, 2020
.NET Fiddle: Create the first Fiddle
Project Url: https://github.com/UnterrainerInformatik/FiniteStateMachine
NuGet Url: https://www.nuget.org/packages/StateMachine


Install
Install-Package StateMachine
dotnet add package StateMachine
paket add StateMachine
StateMachine Download (Unzip the "nupkg" after downloading)



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