Top 20 NuGet transition Packages

A lightweight and easy to use Android library that provides many activity transition animations.
Simple but powerful hierarchical state machine library
Backport of Android Transitions API for animations. Animations backported to Android 4.0+. API compatible with Android 2.2+
A shared element transition determines how elements that are present in two pages transition between them. For example, an image that is displayed on both Page A and Page B, transitions from A to B when B becomes visible. Transitions in apps provide visual continuity, connecting common elements from...
Signed Xamarin Android Support Library - Transition assemblies for Intersoft Crosslight.
Navigation pattern like in Google News Stand App with transitions for Xamarin.Android
Motion UI is a standalone Sass library for creating CSS transitions and animations from your friends at ZURB. Originally integrated into Foundation for Apps, the code is now a standalone library, and is used by Foundation for Sites and Foundation for Apps. This package contains the full Sass librar...
A library for animated UI transitions for .NET.
.Net Dynamic Card Control
Xamarin.iOS bindings for Hero library (visual transition helper).
A portable animation library
A wrapper for the stateless library to add conditions, persistency and actions to classes.
A wrapper for the stateless library to add conditions, persistency and actions to classes. This package adds expression support to stateflow.
[DEPRECATED] This library is deprecated. Please use the normal StateMachine instead which is fully tested and being actively maintained. https://www.nuget.org/packages/StateMachine/ This project implements a Finite-State-Machine (FSM) designed to be used in games. Furthermore it implements eve...
A wrapper for the stateless library to add conditions, persistency and actions to classes. This package adds fields support so you can add flexible fields to a work flow item.
This project implements a Finite-State-Machine (FSM) as a PCL (portable class library) designed to be used in games. Furthermore it implements even a Stack-Based-FSM (SBFSM). So you may tell it to 'continue with the last state before the active one'. You describe your FSM using a nice and well...
C# Inline Animations based on actionscript tween and motion libraries includes Robert Penner's easing functions
C# Animations based on actionscript "Tween" and "Motion" classes includes Robert Penner's easing functions Sample: https://github.com/Rmanaf/TransitionsSample