Info
Version: | 1.2.1.4 |
Author(s): | Unterrainer Informatik OG Team |
Last Update: | Saturday, January 27, 2018 |
.NET Fiddle: | Create the first Fiddle |
Project Url: | https://github.com/UnterrainerInformatik/InputStateManager |
NuGet Url: | https://www.nuget.org/packages/InputStateManager |
Install
Install-Package InputStateManager
dotnet add package InputStateManager
paket add InputStateManager
InputStateManager Download (Unzip the "nupkg" after downloading)
Dependencies
- MonoGame.Framework.Portable(>= 3.6.0.1625)
Tags
Currently it provides convenience-methods in a fluent manner for:
- Keyboard (Key) Sub-context for 'Is' and 'Was', helper functions for 'Any-ALT (...SHIFT, CTRL)' and NumLock and CapsLock.
- Mouse (Mouse) Sub-context for 'Is' and 'Was' and delta-functions for mouse-wheel, position, etc...
- GamePad (Pad) Sub-context for 'Is' and 'Was' and for 'DPad', 'Triggers' and 'ThumbSticks'.
- TouchPanel (Touch) Sub-context for 'Is' and 'Was'.
Currently only exposes TouchCollections.
It is a PCL so you should be able to use it in any MG project.