Info
Version: | 0.9.5.4 |
Author(s): | G-Truc |
Last Update: | Sunday, January 8, 2017 |
.NET Fiddle: | Create the first Fiddle |
Project Url: | http://glm.g-truc.net/0.9.5/index.html |
NuGet Url: | https://www.nuget.org/packages/GLMathematics |
Install
Install-Package GLMathematics
dotnet add package GLMathematics
paket add GLMathematics
GLMathematics Download (Unzip the "nupkg" after downloading)
Dependencies
Tags
This library provides classes and functions designed and implemented following as strictly as possible the GLSL conventions and functionalities so that when a programmer knows GLSL, he knows GLM as well, making it really easy to use.
This project isn't limited to GLSL features. An extension system provides extended capabilities: matrix transformations, quaternions, half-based types, random number generation, procedural noise functions, etc.
GLM ensures interoperability with third party libraries, SDKs and OpenGL; replacing advantageously the deprecated matrix functions.
It is a good candidate for software rendering (Raytracing / Rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library.
It is a platform independent library with no dependence to external libraries even OpenGL. GLM is written in C++98 but can take advantage of C++11 when available. It supports the following compilers:
Clang 2.6 and higher
CUDA 3.0 and higher
GCC 3.4 and higher
Intel C++ Composer XE 2013 and higher
LLVM 2.3 through GCC 4.2 front-end and higher
Visual C++ 2005 and higher
Any conform C++98 or C++11 compiler
For more information about GLM, please have a look at the manual and the API reference documentation.
Thanks for contributing to the project by submitting issues for bug reports and feature requests. Any feedback is welcome at [email protected].