Top 20 NuGet Packages depending on MonoGame.Framework.Portable

Total dependencies: 36

MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse. This package provides bait-and-switch PCL build of MonoGame Framework Content Pipeline.
Commit : 945bb20964d337465fb898138516bc8e33ce5795, 11/9/2017 8:28:55 PM +01:00
Spine animation pipeline extensions and helpers to get up and running quickly with animations. Note: Spine Runtime requires a valid license (https://github.com/fitgames/fitgames.spine/blob/master/license.txt)
Commit : 945bb20964d337465fb898138516bc8e33ce5795, 11/9/2017 8:28:55 PM +01:00
If you want to add a nice bloom-effect to your game, this library will help you. It's a portable library, so it will work with all MG flavors and it is pretty simple to use. Just create a BloomEffectRenderer in your game, hook it up (Initialize and UnloadContent) and tell it to render the effect a...
MonoGame.StrokeEffect is a library to generate strokes for Texture2D in MonoGame. We also support Sprite Font. We use a shader effect to process the outline
A small terminal library for MonoGame.
This PCL library helps with some useful tools when working with shaders in MonoGame, like a reflection helper that determines if the project gets used for OpenGL or DirectX and some static extension methods for the GraphicsDevice and the SpriteBatch. Another one helps you to make loading shad...
Here are some Game-Timers to reduce boilerplate code in your games...
An editable, multi-language, event-driven textbox for MonoGame that supports selection and cut/copy/paste. Just import this nuget package. It is a PCL so you should be able to use it in any MG project. Look at the git-repo for the usage since the repo there contains a test-project.
[DEPRECATED] This library is deprecated. Please use the normal StateMachine instead which is fully tested and being actively maintained. https://www.nuget.org/packages/StateMachine/ This project implements a Finite-State-Machine (FSM) designed to be used in games. Furthermore it implements eve...
A helper PCL (InputStateManager) for MonoGame useful for querying keyboard, mouse, touch and gamepad inputs. Currently it provides convenience-methods in a fluent manner for: - Keyboard (Key) Sub-context for 'Is' and 'Was', helper functions for 'Any-ALT (...SHIFT, CTRL)' and NumLock and CapsLock...
A graphics library for games
Provides access to MonoGame functionality from TaffyScript
MonoGame 适配多种设备分辨率运行库。
A library that implements Processing Language functions for 2D graphics on Monogame
MonoGame extension for NeutrinoParticles.
A synthesizer framework that can be used by MonoGame projects.
Library extending functionality of the SpriteFont.
A modified dotnet library version of the Farseer Physics Library for use in the Vertices Engine.