|Last Update:||Friday, April 17, 2020|
|.NET Fiddle:||Create the first Fiddle|
dotnet add package glm
paket add glm
glm Download (Unzip the "nupkg" after downloading)
3 packages depend on this package.
GLM provides classes and functions designed and implemented with the same naming conventions and functionalities than GLSL so that anyone who knows GLSL, can use GLM as well in C++.
This project isn't limited to GLSL features.
An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, data packing, random numbers, noise, etc...
This library works perfectly with OpenGL but it also ensures interoperability with other third party libraries and SDK. It is a good candidate for software rendering (raytracing / rasterisation), image processing, physic simulations and any development context that requires a simple and convenient mathematics library.
GLM is written in C++98 but can take advantage of C++11 when supported by the compiler. It is a platform independent library with no dependence and it officially supports the following compilers:
- Apple Clang 4.0 and higher
- GCC 4.2 and higher
- Intel C++ Composer XE 2013 and higher
- LLVM 3.0 and higher
- Visual C++ 2010 and higher
- CUDA 4.0 and higher (experimental)
- Any conform C++98 or C++11 compiler
Note: The last number of the version number differs in that respect, that the official fourth number is multiplied to 100. This way the nuget package can be updated for different packages.
- glm 0.9.9.1 => package 0.9.9.100 (first package)
- glm 0.9.9.1 => package 0.9.9.101 (same content, but package updated, e.g. build scripts)
- glm 0.9.9.2 => package 0.9.9.200
- glm 0.9.9.3 => package 0.9.9.300.