Top 20 NuGet wpf Packages

Add code to load and save application window settings like size
Package with DZ.WPFExtensions.dll
Collection of custom WPF controls
Some WPF behaviors, converters, effects, extensions and utilities that i have used and collected.
A library for localizing WPF. Allows switching languages at run time.
MVVM toolkit used by Touch. Includes: Unity, Nlog, RelayCommands & DynamicViewModelBase
Xna Control for WPF
Deprecated, use MvvmCube.
Contains basic styles for WPF
WPF Tree View doesn't scale very good, when you expand a tree item with thousands of items the performance is bad. This TreeView implementation uses a ListBox to simulate a tree
Mef adaptation of the Cannoli framework that has its own Prism bootstrapper.
Unity adaptation of the Cannoli framework (no dependency on Prism).
Core of the Cannoli framework
Dispatcher, Mediator, and EventAggregator support for the Cannoli Framework (or use on its own)
NLogger support for the Cannoli framework
Is the ViewModelBase available to create a system by using a WPF MVVM pattern. ViewModelBase class of the base class, ValidationViewModelBase class can use the DataAnnotations data validation attributes, TransitionViewModelBase class can do view transition window or multiple Windows.
Commonly used servcies in an application - MessageBox, FolderBrowser, SaveFile, and OpenFile
This package allows you to create a borderless window by implementing the WindowsChrome class. Just add System.Windows.Interactivity and drag and drop the CannoliBorderlessWindowBehavior onto your window object in Blend. Note: You can then style that window by altering the CannoliBorderlessWindowS...
This package provides a behavior that can be applied to a button or load event that will swap a running xaml theme to one specified in the behavior. Just add System.Windows.Interactivity and drag and drop the CannoliBorderlessWindowBehavior onto your window object in Blend. Note: You can then styl...
Microsoft Kinect controls for use with WPF to enable Hand Pointer Gestures through the inclusion of KinectRegion and KinectUserViewer components into your project.