Top 20 NuGet gles Packages

The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engi...
Emotion is a cross-platform game engine written in C# using .NetCore, with the intent of abstracting the lower levels of game programming, without taking away control from the developer. The core principle is that making games as a programmer should be about coding, and not about drag and drop inter...
Runs OpenGL ES content on Windows by translating OpenGL ES API calls to DirectX 11 API calls. Targets Universal Windows 10 apps (UWP). See 'ANGLE.WindowsStore' for non-ARM64 apps.
Modern OpenGL bindings for C#, System.Windows.Forms utilities. It includes an UserControl implementation that ease the OpenGL context creation using WinForms UI designers. It supports Windows and GNU/Linux.
A simple and lightweight Kotlin framework for OpenGL ES drawing and EGL management in Android based on object-oriented components, inspired by Google's Grafika.
Modern OpenGL bindings for C#, Xamarin.Android utilities. It includes an SurfaceView implementation that ease the OpenGL context creation on Android.
Modern OpenGL bindings for C#. It supports OpenGL 4.6 and OpenGL ES 3.2 with relative extensions, OpenGL for Windows (WGL) with relative extensions, OpenGL for X11 1.4 (XGL) with relative extensions, Native Platform Interface 1.5 (EGL) with relative extensions, Broadcom VideoCore IV (Raspberry PI 2...
Modern OpenGL bindings for C#. It supports OpenGL 4.6 with relative extensions, OpenGL for Windows (WGL) with relative extensions, OpenGL for X11 1.4 (XGL) with relative extensions, Native Platform Interface 1.5 (EGL) with relative extensions, Broadcom VideoCore IV (Raspberry PI 2). Specifications ...
Runs OpenGL ES content on Windows by translating OpenGL ES API calls to DirectX 11 API calls. Targets Universal Windows 10 apps (UWP). See 'ANGLE.WindowsStore.win81' for 8.1 apps.
Modern OpenGL bindings for C#, Broadcom VideoCore IV (Raspberry PI 2) utilities. It includes an simple window implementation that ease the OpenGL context creation.
Modern OpenGL bindings for C# - Native window utilities. Native window implementation for OpenGL.Net. The following platforms are supported: - Windows - Linux/X11 (not implemented yet) - Raspberry PI VC4 (not implemented yet)
Modern OpenGL bindings for C#. It supports OpenGL 4.6 with relative extensions, OpenGL for Windows (WGL) with relative extensions, OpenGL for X11 1.4 (XGL) with relative extensions, Native Platform Interface 1.5 (EGL) with relative extensions, Broadcom VideoCore IV (Raspberry PI 2). Specifications ...
Modern OpenGL bindings for C# - Math Data Structures. Implements most blittable data structures required for OpenGL interop. Vertices, matrices and colors. Implements most of basic old-school OpenGL matrix math, i.e. projections or transforms.
Modern OpenGL bindings for C#, OOP.
Runs OpenGL ES content on Windows by translating OpenGL ES API calls to DirectX 11 API calls. Targets Windows Phone 8.1 apps and Windows 8.1 Store apps.
A 2D graphical applications development framework.