Top 20 NuGet gamepad Packages

The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL. It runs on all major platforms and powers hundreds of apps, games and scientific research. OpenTK provides several utility libraries, including a math/linear algebra package, a windowing system, and input handli...
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL. It runs on all major platforms and powers hundreds of apps, games and scientific research. OpenTK provides several utility libraries, including a math/linear algebra package, a windowing system, and input handli...
A mouse, keyboard, gamepad and touch ready Ui system that features automatic anchoring, sizing and several ready-to-use element types.
Cross-platform .NET Standard library for asynchronous access to HID Devices (e.g. gamepads, joysticks, etc.)
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL. It runs on all major platforms and powers hundreds of apps, games and scientific research. OpenTK provides several utility libraries, including a math/linear algebra package, a windowing system, and input handli...
HIDSharp is a cross-platform .NET wrapper for Windows, MacOS, and Linux (hidraw) USB HID APIs. It can interface with arbitrary USB HID devices as well as read and write raw reports. It also includes cross-platform serial port communications and supports interprocess communication for exclusi...
vJoy .Net Core Wrapper. Support AnyCPU.
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL. It runs on all major platforms and powers hundreds of apps, games and scientific research. OpenTK provides several utility libraries, including a math/linear algebra package, a windowing system, and input handli...
Simulate Windows GamePad controller events with .NET
C# HID library designed to handle raw input. Most useful to support IR remote control and gamepad inputs.
Gamepad binding library for Bridge.NET projects.
A helper PCL (InputStateManager) for MonoGame useful for querying keyboard, mouse, touch and gamepad inputs. Currently it provides convenience-methods in a fluent manner for: - Keyboard (Key) Sub-context for 'Is' and 'Was', helper functions for 'Any-ALT (...SHIFT, CTRL)' and NumLock and CapsLock...
Provides DirectInput gamepad support for Win32. Forked from the popular Nuclex Framework.
Managed ViGEmClient library for interaction with the ViGEm Bus Driver.
Abstractions for an input management system that can poll for input from keyboard, gamepads, mouse, and touchpanels. Forked from the popular Nuclex Framework.
Provides an InputManager that can poll for input from keyboard, gamepads, mouse, and touchpanels. Make sure to wire in functionality from Nuclectic.Input.* packages that match your target platform. Forked from the popular Nuclex Framework.
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL. It runs on all major platforms and powers hundreds of apps, games and scientific research. OpenTK provides several utility libraries, including a math/linear algebra package, a windowing system, and input handli...
Managed ViGEmClient library for interaction with the ViGEm Bus Driver.
Advanced 2D GameEngine for indie developers.
The SDK provide a quick and easy to use interface to add Xbox Controller inputs into your UWP (Universal Windows Platform )