Top 20 NuGet xna Packages

Pipeline tool for building CocosSharp's Content on Windows.
Core classes from CocosSharp.dll to be referenced from any project in a solution instead of monstrous CocosSharp.PCL.Shared with tons of polluting references.
Collision detection for Axis-Aligned-Bounding-Boxes (aka AABB).
A screen component for Celestial Engine to render UI elements using HTML and CSS by leveraging Chromium Embedded Framework. Currently only supported on Windows.
基于monogame的cocos2d-xna库可以方便的将WP7游戏移植到iOS、Android、UWP平台等平台
基于monogame的cocos2d-xna库可以方便的将WP7游戏移植到iOS、Android、UWP平台等平台
基于monogame的cocos2d-xna库可以方便的将WP7游戏移植到iOS、Android、UWP平台等平台
The OpenGL port of the Cross Platform Vertices Engine.
Aether.Physics2D is a 2D collision detection system.
A 2D game framework built on top of the MonoGame framework.
Axiom.RenderSystems.Xna
Xna module for Gemini, providing two methods of integrating XNA content in WPF.
A simple GDI renderer for the XGL.
A hardware accelerated Xna renderer for XGL.
Use Achieve as a simple, unobtrusive way to insert an achievement system into your game. Achieve depends on MQLight for messaging. Both projects were specifically designed for games.
The Bespoke Games Framework is a collection of helper classes for writing games using C++ and Direct3D 11. The framework was modeled after Microsoft's XNA Framework.
A 2D deferred-rendered .NET game engine designed for programmers with advanced lighting, shadows, and physics.