Top 20 NuGet opengl Packages

.Net Core Math extension methods for 3d Engines
SPIR-V compiler integration. Build your shaders from right inside Visual Studio.
C# attributes and primitives for generating shader code via ShaderGen.
Build-time plugin which generates shader code during a post-build event.
Translates C# code to HLSL and GLSL shader code.
Veldrid integration for the SPIRV-Cross native library. Contains functionality to cross-compile SPIR-V bytecode into HLSL, GLSL, ESSL, and MSL shaders for use with Veldrid.
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Virtual Reality integration for Veldrid, supporting both OpenVR and Oculus SDK.
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RenderDoc integration for Veldrid. Provides access to RenderDoc's in-application API. Can be used to configure, collect, and save RenderDoc capture files, and to launch and manage the RenderDoc replay UI application.
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This provides the Xamarin.Mac implementation of Eto.OpenTK for Eto.Forms
This provides the WPF implementation of Eto.OpenTK for Eto.Forms
This provides the Windows Forms implementation of Eto.OpenTK for Eto.Forms
This provides the Mac64 implementation of Eto.OpenTK for Eto.Forms
This provides the Gtk#2 implementation of Eto.OpenTK for Eto.Forms
This provides the control to use in your Eto.Forms application. Add the platform-specific package for each platform you wish to support. E.g. Eto.OpenTK.Gtk2, Eto.OpenTK.Mac64, Eto.OpenTK.Wpf, etc.
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