Top 20 NuGet input Packages
A WPF Canvas which allows easy connecting elements. Each element on the canvas can have zero or multiple in and outputs. These inputs and outputs will snap together.
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
Blazor Components used at webenology
This extension allows you to specify keyboard events that will work anywhere including inside textarea/input fields.
To use this extension, all you have to do is include the javascript on your page after you include Mousetrap.
The Silverlight 5 Toolkit input controls package. Packaged by Singulink (www.singulink.com) as apparently no more love is being shown by Microsoft for Silverlight :(
Object Oriented Input System (OIS) is meant to be a cross platform, simple solution for using all kinds of Input Devices (Keyboards, Mice, Joysticks, etc) and feedback devices (e.g. force feedback). Written in C++ using Object Oriented Design pattern
C# HID library designed to handle raw input. Most useful to support IR remote control and gamepad inputs on Windows Forms applications.
Windows (desktop) -specific classes. Usually wrappers around Win32 API
Keyboard abstraction plugin for Duality game engine.
Provides a dialog to show a ValidationSummary (Ifp.Validation package) in WPF.
An editable, multi-language, event-driven textbox for MonoGame that supports selection and cut/copy/paste.
Just import this nuget package. It is a PCL so you should be able to use it in any MG project.
Look at the git-repo for the usage since the repo there contains a test-project.
React Input Calendar (react-input-calendar) binding library for Bridge.NET projects.
Intl Tel Input (intl-tel-input) binding library for Bridge.NET projects.
A helper PCL (InputStateManager) for MonoGame useful for querying keyboard, mouse, touch and gamepad inputs.
Currently it provides convenience-methods in a fluent manner for:
- Keyboard (Key) Sub-context for 'Is' and 'Was', helper functions for 'Any-ALT (...SHIFT, CTRL)' and NumLock and CapsLock...
React File Reader Input (react-file-reader-input) binding library for Bridge.NET projects.
React File Input (react-file-input) binding library for Bridge.NET projects.
Abstractions for an input management system that can poll for input from keyboard, gamepads, mouse, and touchpanels.
Forked from the popular Nuclex Framework.