Top 20 NuGet desktop Packages

ChipmunkSharp for C#. Physics a game engine
AFrame is a common automation framework built ontop of Selenium for Web Apps, Microsoft CodedUI for Desktop Apps and Appium for Mobile Apps. Utilizing the page object pattern and many others, AFrame gives your automation scripts the ability to be maintainable, flexible, and reliable wit...
Pokemon Go Desktop base client API maintained by HelloKitty on Github.
Pokemon Go Protobuf extensions and services maintained by HelloKitty on Github.
This is just the start of a very tiny collection of cross-platform utilities that I plan to eventually standardize around.
Syncfusion Compression is a .NET Standard helper library for Syncfusion File Format libraries (XlsIO, PDF, DocIO, and Presentation) to compress and uncompress the files and folders in .NET framework applications. Documentation: https://help.syncfusion.com/file-formats/xlsio/faq#how-to-zip-files-usi...
BCL easyConverter SDK (PDF-to-HTML API) is a Programming Toolkit for Programmers to build PDF to HTML Conversion Server and Desktop applications. BCL easyConverter SDK authentically maintains the contents of the PDF files when converted into HTML files, including: - Fonts. PDF fonts are mapped to ...
Small and handy assistant for UiTest. Best practics of CUITe, TestStack.White Microsoft UITest. More that 10 000 elements tested.
ChipmunkSharp is a lightweight physic engine completely written in C# targeting .NET Standart v1.0
Sensor Droid - Streams, in real-time, sensors and camera data directly to a client device over wireless network.
This package is deprecated and should not be used in new projects, please use Eto.Platform.XamMac2 instead. This is the Xamarin.Mac Classic platform for Eto.Forms UI Framework. Include this along with your Eto.Forms application to provide an OS X interface for Mac users. * Note: You s...
This is the iOS mobile platform for Eto.Forms UI Framework. Include this along with your Eto.Forms application to provide an iOS interface for iPhone/iPad/iPod touch users using Xamarin.iOS. You do not need to use any of the classes of this assembly (unless customizing the iOS functional...