Top 20 NuGet gamedev Packages

Entitas.VisualDebugging.Unity
Entitas.Unity
Entitas.Blueprints.Unity
Entitas.Blueprints.CodeGeneration.Plugins
Entitas.Blueprints
Nez is a free 2D focused framework that works with MonoGame and FNA.
Provides core types and classes to use Graffiti on the Windows Phone 7 platform
Provides core types and classes to use Graffiti on the Windows 8 (Win RT) platform
Redistributable components for package 'ogre3d'. This package should only be installed as a dependency. (This is not the package you are looking for).
Symbols for package 'ogre3d'. This package should not likely be installed. (This is not the package you are looking for).
Redistributable components for package 'ois'. This package should only be installed as a dependency. (This is not the package you are looking for).
Symbols for package 'ois'. This package should not likely be installed. (This is not the package you are looking for).
A set of tools for building a game based on the Subterran game engine.
MathNet.Numerics is a battle-tested library for numerics in C# and provides its own random number generation system. This extends DiceNotation to use its RandomSource instead of .NET's; with this you can still use the default PRNG with `SystemRandomSource` but also supports custom and tunable random...
Flare is an open source game development framework written in C#, designed to allow the user to focus exclusively on their game design rather than the drawing or other areas of their game. Also check out Flare.GUI, a small library that uses Flare for simple GUI rendering. Changelogs: v1.1.1: Adds a...
Tools for extracting localized content from games, and turning them into language learning content.
Sprites with bone-like hierarchy Transformations for MonoGame projects.
Basic scene graph (node-based transformations) for 3D MonoGame projects.
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains the binding library required by SDL2 on the iOS platform. This package shouldn't be referenced directly unless you know what you're doing. Instead, reference the appropriate Ultraviolet.Game.* packag...
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains the native dependencies required by the FMOD implementation of the Framework's audio subsystem. Quick start guides for development using the Ultraviolet Framework are available on the project's wi...