Top 20 NuGet engine Packages

SeedPacket 5.0 adds a .seed() method onto IEnumerable for the quick seeding of data. Designed to be a part of your LINQ workflow, it quickly generates and populates many IEnumerable list types with realistic data that is as simple as: var mylist = new List<Item>().Seed(). SeedPacket is easy to us...
Recommender is a .NET port of Apache Mahout Collaborative Filtering engine (standalone, non-Hadoop implementation). Recommendation mining takes users' behaviour and suggests items users might like (both user-based and item-based recommendation algorithms are supported). Recommender can be used for s...
UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to create games that run on Android, iOS, Mac, Windows and Unix. The game engine is available as a portable class library, allowing your game code to be written once and shared across all platforms. UrhoSharp is powered by Urho...
Core components for Firestorm.Engine.
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
MetaCode model types
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
Low-level bindings for RenderDoc used in WaveEngine
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
This is a .NET Standard version of the Box2DX project, forked from https://github.com/colgreen/box2dx. Box2DX was originally created by Ihar Kalasouski and hosted at http://code.google.com/p/box2dx in order to provide a C# port of the popular physics engine Box2D by Erin Catto.
A list of cool shaders that can be used in the Stride game engine
Simple json rule engine
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.