Top 20 NuGet direct3d Packages

SlimDX.D3D11Control takes care of the boilerplate of device context initialization and swapchain setup. It also provides a couple of useful properties for configuring vertical synchronization, setting the rasterizer's cull- and fillmode, etc.
DotWarp is an easy-to-use 3D software rasterization library, which produces 2D rendered images from 3D mesh files. It uses WARP, a 3D software rasterizer built-in to Windows Vista / 7 / Server 2008 R2, for the actual rasterization. It is a .NET 4.0 project.
Assembly providing diagnostic and runtime description for DirectX errors
SharpDX module for Gemini, providing integration for SharpDX/Direct3D content in WPF.
A library for easy initialization of SharpDX device/context on C#/XAML projects. Supports Windows Phone Silverlight, Windows Store and Universal projects.
LightningChart Ultimate is the fastest 2D and 3D WinForms data visualization toolkit for science and finance. LightningChart Ultimate is entirely GPU accelerated (Direct3D) and performance optimized data visualization control for presenting masses of data in 2D XY graph, 3D XYZ, polar and 3D pie / d...
LightningChart Ultimate is the fastest 2D and 3D WPF data visualization toolkit for science and finance. LightningChart Ultimate is entirely GPU accelerated (Direct3D) and performance optimized data visualization control for presenting masses of data in 2D XY graph, 3D XYZ, polar and 3D pie / donut ...
LightningChart® Ultimate is the fastest 2D and 3D WinForms data visualization toolkit for science and finance. LightningChart Ultimate is entirely GPU accelerated (DirectX9, DirectX11 and WARP) and performance optimized data visualization control for presenting masses of data in 2D XY graph, 3D XY...
LightningChart® Ultimate is the fastest 2D and 3D WPF data visualization toolkit for science and finance. 3 WPF APIs included: - Non-Bindable for best performance - Semi-Bindable for great performance and property binding features - Fully-Bindable for properties and data binding in MVVM Lightnin...
Translates C# code to HLSL and GLSL shader code.
SlimShader.Compiler transforms HLSL source code into SlimShader objects ready for use in SlimShader.VirtualMachine
SlimShader.VirtualMachine is an HLSL virtual machine for .NET
HlslUnit is a unit testing library for HLSL shaders
The Bespoke Games Framework is a collection of helper classes for writing games using C++ and Direct3D 11. The framework was modeled after Microsoft's XNA Framework.
Virtual Reality integration for Veldrid, supporting both OpenVR and Oculus SDK.
SlimShader is a Direct3D shader bytecode parser for .NET and C++
Runs OpenGL ES content on Windows by translating OpenGL ES API calls to DirectX 11 API calls. Targets Windows Phone 8.1 apps and Windows 8.1 Store apps.
FW1FontWrapper is a font wrapper library for drawing text using Direct3D 11. It uses DirectWrite for formatting, text layout, and glyph caching, exposing basic DirectWrite text functionality for use with a D3D11 render target. The library is written in C++, and either compiles to a DLL or can be sta...
VRM drawing library for .NET. This package supports .NET Framework 4.7.1+ and the x64 architecture only.