NuGet Package TexturePacker-MonoGameLoader

Using a sprite sheet (or texture atlas) increases your game's performance while also reducing the amount of memory.

This library includes a loader and sprite renderer to load animations and sprites from a sprite sheet created with TexturePacker.

A tutorial with full source code about how to create sprite sheets is available from https://www.codeandweb.com/texturepacker/tutorials/how-to-create-sprite-sheets-and-animations-with-monogame

The tutorial contains additional modules like an animation manager for simple playback of animated sprites.

Info

Version: 1.0.4
Author(s): Randolph Burt, Joachim Grill
Last Update: Thursday, June 28, 2018
.NET Fiddle: Create the first Fiddle
Project Url: https://www.codeandweb.com/texturepacker/tutorials/how-to-create-sprite-sheets-and-animations-with-monogame
NuGet Url: https://www.nuget.org/packages/TexturePacker-MonoGameLoader


Install
Install-Package TexturePacker-MonoGameLoader
dotnet add package TexturePacker-MonoGameLoader
paket add TexturePacker-MonoGameLoader
TexturePacker-MonoGameLoader Download (Unzip the "nupkg" after downloading)



Tags



STATS

must-have-score

.5

avg-downloads-per-day

1

days-since-last-release

1251