TexturePacker-MonoGameLoader NuGet Package

Using a sprite sheet (or texture atlas) increases your game's performance while also reducing the amount of memory.

This library includes a loader and sprite renderer to load animations and sprites from a sprite sheet created with TexturePacker.

Its source code can be found on https://github.com/CodeAndWeb/TexturePacker-MonoGameLoader

A tutorial with full source code about how to create sprite sheets is available from https://www.codeandweb.com/texturepacker/tutorials/how-to-create-sprite-sheets-and-animations-with-monogame

The tutorial contains additional modules like an animation manager for simple playback of animated sprites.




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Info

Version: 1.1.0
Author(s): Randolph Burt, Joachim Grill
Last Update: Thursday, August 10, 2023
.NET Fiddle: Create the first Fiddle
Project Url: https://www.codeandweb.com/texturepacker/tutorials/how-to-create-sprite-sheets-and-animations-with-monogame
NuGet Url: https://www.nuget.org/packages/TexturePacker-MonoGameLoader


Install
Install-Package TexturePacker-MonoGameLoader
dotnet add package TexturePacker-MonoGameLoader
paket add TexturePacker-MonoGameLoader
TexturePacker-MonoGameLoader Download (Unzip the "nupkg" after downloading)



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