Top 20 NuGet vr Packages
                Provides classes which allow developer to model a game or app using a component-based architecture, as well as a default set of cross-platform services to connect every component of each target platform
            
            
            
        
                Provides classes and components for connecting multiple clients across the network.
            
            
            
        
                Provides a set of classes and structures that define the common types shared between the rest of assemblies.
            
            
            
        
                Provides components, behaviors and drawables, which allow developers to create games or apps reusing a lot of code
            
            
            
        
                Provides a camera component for vision-based augmented reality using Vuforia
            
            
            
        
                Provides the integration of Bullet physics component in Wave Engine
            
            
            
        
                Provides a service to support Microsoft MixedReality AR system (including Hololens)
            
            
            
        
                Provides the ability to use Wave Engine in a UWP view
            
            
            
        
                Provides a series of abstractions to access sensors in different platforms (e.g accelerometer, compass, device info, vibration etc...)
            
            
            
        
                Provides DirectX12 rendering implementation for Wave Engine
            
            
            
        
                Provides DirectX11 rendering implementation for Wave Engine
            
            
            
        
                Provides utilities to work with different assets formats (e.g. audio formats, textures, 3D models...)
            
            
            
        
                Provides and set of components that help developing Mixed Reality applications using Wave Engine.
            
            
            
        
                Libsurvive is a set of tools and libraries that enable 6 dof tracking on lighthouse and vive based systems that is completely open source and can run on any device. It currently supports both SteamVR 1.0 and SteamVR 2.0 generation of devices and should support any tracked object commercially availab...
            
            
            
        
                Provides a service and set of components that provides Noesis GUI functionality
            
            
            
        
                Provides an XAudio2 implementation for Wave Engine audio subsystem
            
            
            
        
                Provides Vulkan rendering implementation for Wave Engine
            
            
            
        
                Wave Engine's OpenGL and OpenGL ES implementation
            
            
            
        
                Provides an OpenAL implementation for Wave Engine audio subsystem
            
            
            
        
                Provides Metal rendering implementation for Wave Engine