Top 20 NuGet physics Packages
C# Native bindings of Chipmunk2D (compatible with iOS/Mac/Android/.NET/UWP)
Aether.Physics2D is a 2D collision detection system.
This library allows you to perform physical calculation while retaining unit consistency.
Units can be added to the system at any time. Named units can be used to display quantities in a proper format.
The system also allows you to parse units expressed in their string format from storage.
.NET wrapper for NVIDIA PhysX 3.3.4
This is a small sample project for the Duality game engine. It shows how to make objects that attract other objects in Duality. It contains one "testbed" scene as well.
This package contains a testbed for RigidBody physics simulation, showing various aspects of their configuration and interaction.
Physics related type system that models the physical world, including distances, areas, etc. Includes strongly typed operators, so that multiplying two distances results in an area, etc.
This library provides a variety of intuitive mathematics APIs.
A canny 2D physics library.
SharkEx Physics Engine for WPF Apps
Port of LAPACK and BLAS libraries to .NET
Farseer Physics Engine is a collision detection system with realistic physics responses.
This version is for MonoGame Windows Store Apps. There are some minor changes to the code to make it compatible with WinRT.
Farseer Physics Engine is a collision detection system with realistic physics responses.
This a NuGet package that target developers that want to use Farseer with XNA.
A .NET interface for the popular ODE physics engine.
A .NET interface for the popular ODE physics engine.
Box2DX physics engine. C# port of Box2D (original C++ project).
Physics helpers by DioLive Studio