Top 20 NuGet game-development Packages

Emotion is a cross-platform game engine written in C# using .NetCore, with the intent of abstracting the lower levels of game programming, without taking away control from the developer. The core principle is that making games as a programmer should be about coding, and not about drag and drop inter...
Ninject dependency wrapper for use with infrastructure projects
A reactive take on the ECS pattern for .net game developers
A set of convention based classes to speed up the setup of projects using EcsRx
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
Basic classes to assist in management of multi language content
Reactive data objects for extending the dotnet reactive library, unirx provides this out of the box
A set of view based conventions to assist with separating view from logic/data
EcsRx plugin to add the notion of computeds to the system
A reactive take on the ECS pattern for monogame developers
A suite of persistence related features and helpers to allow you to make complex data pipelines, as well as saving/loading entity databases
A set of data oriented patterns that can simplify managing your game data with OpenRpg
Adds common types and classes for fantasy style settings
A set of convention based systems to speed up the setup of projects using EcsRx
EcsRx plugin to allow batching of components in systems
A super lazy helper class to statically access serializers
Simple HTTP Endpoints allowing you to send/get data from urls
A pipeline based approach to ETL based data interactions for game development
Adds the notion of items to OpenRpg
Adds the notion of quests to OpenRpg