Top 20 NuGet engine Packages
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
A highly optimized and specifically for bots designed chess engine for .NET Core
The Api for Qixol Promo provides the classes needed to access the functionality of the cloud-based promotion engine in your project.
Belz.QueueProvider.IronMq is an IronMq service implementation for Belz Queue Provider interface
Provides core types and classes to use Graffiti on the Windows Phone 7 platform
Provides core types and classes to use Graffiti on the Windows 8 (Win RT) platform
Dynamic Particle System Framework for XNA.
Supports Windows, Xbox 360, Windows Phone, and MonoGame (Windows RT and Mono For Android).
NuGet does not always install the proper DLL reference for each project type, so you may need to remove the reference it adds and manually add the correct one.
Dynamic Particle System Framework for XNA assemblies compiled As Drawable Game Components.
Supports Windows, Xbox 360, Windows Phone, and MonoGame (Windows RT and Mono For Android).
NuGet does not always install the proper DLL reference for each project type, so you may need to remove the referenc...
Cocos2D-XNA is a simple game engine typically used for 2D games, educational software and 2D visualizations. This code allows games to be built with a write-once, run-anywhere approach.
This package will add the Cocos2D-XNA dependencies to a Windows XNA game.
A client library for making HTTP calls to the RulePlex API.