Top 20 NuGet direct3d Packages
C# attributes and primitives for generating shader code via ShaderGen.
Build-time plugin which generates shader code during a post-build event.
Translates C# code to HLSL and GLSL shader code.
Veldrid integration for the SPIRV-Cross native library. Contains functionality to cross-compile SPIR-V bytecode into HLSL, GLSL, ESSL, and MSL shaders for use with Veldrid.
Virtual Reality integration for Veldrid, supporting both OpenVR and Oculus SDK.
RenderDoc integration for Veldrid. Provides access to RenderDoc's in-application API. Can be used to configure, collect, and save RenderDoc capture files, and to launch and manage the RenderDoc replay UI application.
Build-time plugin which compiles multiple shader variants, as defined in a configuration file.
Runs OpenGL ES content on Windows by translating OpenGL ES API calls to DirectX 11 API calls.
Targets Universal Windows 10 apps (UWP). See 'ANGLE.WindowsStore' for non-ARM64 apps.
The Direct3D12 runtime for Windows 7.
X3DAudio .NET bindings.
The ubiquitous Irrlicht graphics engine for .NET Core 3.1 (x86)
The ubiquitous Irrlicht graphics engine for .NET Core 3.1 (x64)
Vrmac graphics engine
The ubiquitous Irrlicht graphics engine for .NET Framework 4.8 (x86)
The ubiquitous Irrlicht graphics engine for .NET Framework 4.8 (x64)