Top 20 NuGet dice Packages

A Collection of Fuzzy String Algorithms for .NET. Partially derived from multiple open sources. See individual algorithm classes for attributions.
A Collection of Fuzzy String Algorithms for .NET Classic and .NET Core.
A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod New features: * Weighted pool class for randomly picking items. * Pathfinder class caches graph and dijkstra result for ...
Extensible and well-documented dice roller with a robust set of features. Excellent for play-by-post forums, virtual tabletops, or for integrating into character sheets or encounter managers.
PivotData OLAP library: in-memory multidimensional dataset for data aggregation and pivot table calculations.
This generates items for the Dungeons and Dragons 3.5 system. One can generate treasure or individual items such as coins, goods, weapons, armor, and magical items.
This library helps with the calculation of dice provability's.
This generates characters for the Dungeons and Dragons 3.5 system. One can generate characters at random or within certain parameters. Characters are equipped.
This gives a basic, fluid interface for rolling dice from the D20 system - commonly known to work with Dungeons and Dragons. Die included are d2, d3, d4, d6, d8, d10, d12, d20, Percentile (d100), and custom die rolls.
This is a Ninject-based bootstrapper for CharacterGen
This is the Ninject-based bootstrapper for EncounterGen
This is the Ninject-based bootstrapper for DungeonGen
Primedice API for applications written in the .NET Framework
This generates dungeons for the Dungeons and Dragons 3.5 system. Dungeons are fully fleshed out with details, traps, and encounters
This provides the Ninject module loader for the RollGen package.
This is a Ninject-based bootstrapper for TreasureGen
Package Description
NHibernate.Dice are extensions for NHibernate ISession. Currently supported: dirty check for entity properties.
This generates encounters for the Dungeons and Dragons 3.5 system. One can generate encounters of particular levels, times of day, and environments. One can also filter creature types. Treasure and equipment are generated.
BlueSimilarity is a string similarity metric library with semantic learning optimized for speed and simple usage (edit distance - Levenshtein, Damerau-Levenshtein; Levenshtein, Damerau-Levenshtein, Jaro, Jaro-Winkler, Jaccard, Dice, Overlap, Semantic Bag of Words Similarity, TFIDF, SoftTFIDF)