Top 20 NuGet dice Packages
This generates items for the Dungeons and Dragons 3.5 system. One can generate treasure or individual items such as coins, goods, weapons, armor, and magical items.
This gives a basic, fluid interface for rolling dice from the D20 system - commonly known to work with Dungeons and Dragons. Die included are d2, d3, d4, d6, d8, d10, d12, d20, Percentile (d100), and custom die rolls.
Library to parse and roll any dice notation. Use this library in your applications to roll random dice without having to write all of the code yourself.
PivotData OLAP library: in-memory multidimensional dataset for data aggregations (count, sum, avg, min, max, count unique, median, mode or custom function), OLAP queries (roll-ups, slice and dice, transformations), pivot table data model. Source code and examples: https://github.com/nreco/pivotdat...
This generates characters for the Dungeons and Dragons 3.5 system. One can generate characters at random or within certain parameters. Characters are equipped.
A Collection of Fuzzy String Algorithms for .NET. Partially derived from multiple open sources. See individual algorithm classes for attributions.
A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod New features: * Map and cell classes now have generic versions that are easier to inherit from. * Weighted pool class fo...
BlueSimilarity is a string similarity metric library with semantic learning optimized for speed and simple usage (edit distance - Levenshtein, Damerau-Levenshtein; Levenshtein, Damerau-Levenshtein, Jaro, Jaro-Winkler, Jaccard, Dice, Overlap, Semantic Bag of Words Similarity, TFIDF, SoftTFIDF)
This generates dungeons for the Dungeons and Dragons 3.5 system. Dungeons are fully fleshed out with details, traps, and encounters
NHibernate.Dice are extensions for NHibernate ISession. Currently supported: dirty check for entity properties.
This generates encounters for the Dungeons and Dragons 3.5 system. One can generate encounters of particular levels, times of day, and environments. One can also filter creature types. Treasure and equipment are generated.