Top 20 NuGet graphics Packages

Raw OpenGL bindings for .NET. Used by Veldrid for OpenGL interop.
Just another UI Framework for MonoGame
Use Cardfile images in your application
A lightweight and easy-to-use C# graphics library backed by DirectX 11.
C# attributes and primitives for generating shader code via ShaderGen.
Build-time plugin which generates shader code during a post-build event.
Translates C# code to HLSL and GLSL shader code.
Veldrid integration for the SPIRV-Cross native library. Contains functionality to cross-compile SPIR-V bytecode into HLSL, GLSL, ESSL, and MSL shaders for use with Veldrid.
Vulkan-focused C# 7 (.NET Standard 2.0) object-oriented window/input system based on GLFW3
Package Description
Virtual Reality integration for Veldrid, supporting both OpenVR and Oculus SDK.
net bindings for vkvg
Fork of the DX9 Overlay API Wrapper by JohnnyCrazy
RenderDoc integration for Veldrid. Provides access to RenderDoc's in-application API. Can be used to configure, collect, and save RenderDoc capture files, and to launch and manage the RenderDoc replay UI application.
Package description
Native library build for SkiaSharp on Alpine Linux.
Build-time plugin which compiles multiple shader variants, as defined in a configuration file.
Runs OpenGL ES content on Windows by translating OpenGL ES API calls to DirectX 11 API calls. Targets Universal Windows 10 apps (UWP). See 'ANGLE.WindowsStore' for non-ARM64 apps.