Top 20 NuGet directx Packages

The Bespoke Games Framework is a collection of helper classes for writing games using C++ and Direct3D 11. The framework was modeled after Microsoft's XNA Framework.
Yato.DirectXOverlay offers an easy to use interface for basic Direct2D drawing on any Window. You can also create transparent windows to do your drawing on top of any other window. Transparent windows optionally stick to their parent.
Provides the ability to use GTK as a window system
SharpText is a GPU accelerated text renderer implemented in C#
This version is for Win32 desktop applications using Visual Studio 2015 Update 3, Visual Studio 2017, or Visual Studio 2019.
ImGui integration for Veldrid. Provides a simple interface for rendering and interacting with ImGui.NET.
ImageSharp integration for Veldrid. Provides functionality for loading GPU Textures with ImageSharp.
This wrapper allows you to use the C/C++ AntTweakBar library in your C# code through a managed, type-safe interface, letting you quickly create elegant graphical widgets for your tech demos and games. AntTweakBar.NET supports both OpenGL and DirectX, runs on Windows and Linux, and is Mono-compatible...
This wrapper allows you to use the C/C++ AntTweakBar library in your C# code through a managed, type-safe interface, letting you quickly create elegant graphical widgets for your tech demos and games. AntTweakBar.NET supports both OpenGL and DirectX, runs on Windows and Linux, and is Mono-compatible...
dx.h is a modern C++ library that aims to simplify DirectX-related development in C++. It's designed to make DirectX programming elegant and fun without sacrificing performance. There's no documentation yet, but a growing collection of samples should get you started. It focuses on Direct2D but als...
This package installs MSBuild support for HLSL compilation in C# and VB projects. Get started Please reload your project or restart Visual Studio for the new shader Build Actions to appear in the properties window. Known Issues After you change the Build Action to one of the shader types, you nee...
A managed wrapper around DirectXMath.
A managed wrapper around DXGI.
A managed wrapper around DWrite.