Top 20 NuGet 3d Packages

ArcGIS Maps SDK for .NET controls and utilities for WPF apps.
ArcGIS Maps SDK for .NET controls and utilities for UWP apps.
A rendering library for C# with native backends
System.Numerics type mappings for SharpVk Shanq.
Modern OpenGL bindings for C# - Native window utilities. Native window implementation for OpenGL.Net. The following platforms are supported: - Windows - Linux/X11 (not implemented yet) - Raspberry PI VC4 (not implemented yet)
Simulation based inverse kinematics solver.
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL. It runs on all major platforms and powers hundreds of apps, games and scientific research. OpenTK provides several utility libraries, including a math/linear algebra package, a windowing system, and input handli...
Pretty much a straight copy of Nicholas Woodfield's .NET Wrapper for the Open Asset Import (Assimp) library. The library is able to import dozens of different 3D model formats (e.g. OBJ, FBX, GLTF, Collada) and export to several formats (e.g. OBJ, GLTF, Collada). This release targets version 4.1.0 o...
UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to create games that run on Android, iOS, Mac, Windows and Unix. The game engine is available as a portable class library, allowing your game code to be written once and shared across all platforms. UrhoSharp is powered by Urho...
Ratchet OpenGL is there to wrap OpenGL functions in order to be used in a .NET program.
Simplex Noise implementation offering 1D, 2D, and 3D forms. Based on work by Heikki Törmälä (2012) and Stefan Gustavson (2006). Core algorithm designed by Ken Perlin (2001). This library provides 1D, 2D, and 3D simplex (coherent) noise, which is useful for procedural content generation - for exampl...
A multiple-choice button with 3D parallax effect.
3D Graphics Rendering Engine for .Net
3D Graphics Rendering Engine for .Net
3D Graphics Rendering Engine for .Net
a particle system build for the usage in the exomia framework.
a particle system build for the usage in the exomia framework.
a particle system build for the usage in the exomia framework.
Provides WebGL rendering implementation for Wave Engine
A .Net library to handle DirectX .sdkmesh files