Top 20 NuGet 2d Packages

UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to create games that run on Android, iOS, Mac, Windows and Unix. The game engine is available as a portable class library, allowing your game code to be written once and shared across all platforms. UrhoSharp is powered by Urho...
This is a engine for creating 2D games, visuals, and custom shaders. This engine is a WIP and should be used in a .Net Core project.
Wave Engine's OpenGL common implementation
C# Wrapper for LÖVE (https://love2d.org/). at https://github.com/endlesstravel/Love2dCS . Windows only
C# Wrapper for LÖVE (https://love2d.org/). at https://github.com/endlesstravel/Love2dCS . Ubuntu only
C# Wrapper for LÖVE (https://love2d.org/). at https://github.com/endlesstravel/Love2dCS . MacOS only
A collection of extension methods that allow TheSadRogue.Primitives types to easily interface with MonoGame's equivalents.
Perlin is a lightweight crossplatform 2D game engine
.NET(C#/F#) Wrapper for LÖVE 2d game engine(https://love2d.org/). Website : https://github.com/endlesstravel/Love2dCS
Aether.Physics2D is a 2D collision detection system.
Arqanore is a 2D OpenGL framework used to make video games for Linux desktop and Windows desktop. It is built on top of my other library, Arqan, and therefore makes use of the GLFW window and input system. Please makee sure you install all required dependencies!! Read the readme in the repo for more...
Arqanore is a 2D OpenGL framework used to make video games for Linux desktop and Windows desktop. It is built on top of my other library, Arqan, and therefore makes use of the GLFW window and input system. Please makee sure you install all required dependencies!! Read the readme in the repo for more...
Arqanore is a 2D OpenGL framework used to make video games for Linux desktop and Windows desktop. It is built on top of my other library, Arqan, and therefore makes use of the GLFW window and input system. Please makee sure you install all required dependencies!! Read the readme in the repo for more...
Low-level bindings for WebGPU used in WaveEngine
Low-level bindings for WebGPU used in WaveEngine