Top 20 NuGet Packages
Quick library for using SpriteFontPlus with the MonoGame content pipeline
Library extending functionality of the SpriteFont.
A build system that you can install via NuGet. It sets up hooks into the standard MSBuild files to provide a consisent command line and Visual Studio experience. It doesn't try to solve all your build problems. It just standardizes the code and provides a very simple extensibilty system. Name your f...
A very simple CQRS package based on blog posts at: https://www.cuttingedge.it/blogs/steven/pivot/entry.php?id=92.
Provides a default set of read model interfaces to abstract a user from specific implementations. Also includes an in memory database implementation.
Collection of simple pieces of reusable code designed such that dependencies aren't forced upon consumers of its packages. Package is shipped as source code.
Collection of simple pieces of reusable code designed such that dependencies aren't forced upon consumers of its packages. Package is shipped as source code.
Collection of simple pieces of reusable code designed such that dependencies aren't forced upon consumers of its packages. Package is shipped as source code.
Collection of simple pieces of reusable code designed such that dependencies aren't forced upon consumers of its packages. Package is shipped as source code.
Provides .NET exception handling retry logic via a fluent interface in a recipe format.
Provides .NET exception handling retry logic via a fluent interface.
SpritePicker PropertyEditor for Umbraco5
My package description.
A simple, fast and efficient Spriter implementation in pure C#.
A simple, fast and efficient Spriter implementation in pure C#.
SpriterDotNet MonoGame implementation.
SpriterDotNet MonoGame implementation.
SpriterDotNet MonoGame content extensions.