Top 20 NuGet Packages

Open source Portable C# Library for League of legends API provided by Riot Games “This product is not endorsed, certified or otherwise approved in any way by Riot Games, Inc. or any of its affiliates.”
Open source Portable C# Library for League of legends API provided by Riot Games “This product is not endorsed, certified or otherwise approved in any way by Riot Games, Inc. or any of its affiliates.”
Open source Portable C# Library for League of legends API provided by Riot Games “This product is not endorsed, certified or otherwise approved in any way by Riot Games, Inc. or any of its affiliates.”
Open source Portable C# Library for League of legends API provided by Riot Games “This product is not endorsed, certified or otherwise approved in any way by Riot Games, Inc. or any of its affiliates.”
Open source Portable C# Library for League of legends API provided by Riot Games “This product is not endorsed, certified or otherwise approved in any way by Riot Games, Inc. or any of its affiliates.”
Open source Portable C# Library for League of legends API provided by Riot Games “This product is not endorsed, certified or otherwise approved in any way by Riot Games, Inc. or any of its affiliates.”
Open source Portable C# Library for League of legends API provided by Riot Games “This product is not endorsed, certified or otherwise approved in any way by Riot Games, Inc. or any of its affiliates.”
Open source Portable C# Library for League of legends API provided by Riot Games “This product is not endorsed, certified or otherwise approved in any way by Riot Games, Inc. or any of its affiliates.”
Open source Portable C# Library for League of legends API provided by Riot Games “This product is not endorsed, certified or otherwise approved in any way by Riot Games, Inc. or any of its affiliates.”
Portable syslog ASCII encoding.
Portable syslog Core.
Portable.Cryptography
Portable.Licensing.Core
Based on the library from Milosz Krajewski
Repackaged Microsoft.VisualStudio.Shared.VsCodeDebugProtocol that targets netcoreapp2.1 instead of only net45 to avoid compiler warnings.
The main goal of this project is to supply a portable alternative to System.Text.Encoding that can be used from other PCL libraries. Platforms such as Windows Phone currently do not provide support for text encodings other than a limited subset of the Unicode encodings. This can be a real show-stop...