NuGet Package GodotSharp.SourceGenerators

C# Source Generators for use with the Godot Game Engine (supports Godot 4 and .NET 8!)

* `SceneTree` class attribute:
-- Generates class property for uniquely named nodes
-- Provides strongly typed access to the scene hierarchy (via `_` operator)

* `GodotOverride` method attribute:
-- Allows use of On*, instead of virtual _* overrides
-- (Requires partial method declaration for use with Godot 4.0)

* `Notify` property attribute:
-- Generates boiler plate code, triggering only when values differ
-- (Automagically triggers nested changes for Resource and Resource[])

* `InputMap` class attribute:
-- Provides strongly typed access to project input actions

* `CodeComments` class attribute:
-- Provides a nested static class to access property comments from code (useful for in-game tooltips, etc)

* `OnInstantiate` method attribute:
-- Generates a static Instantiate method with matching args that calls attributed method as part of the instantiation process
-- (Also generates a protected constructor to ensure proper initialisation - can be deactivated via attribute)

* `OnImport` method attribute (GD4 only):
-- Generates default plugin overrides and options to make plugin class cleaner (inherit from OnImportEditorPlugin)

* Includes base classes/helpers to create project specific source generators.




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Info

Version: 2.3.3-240115-0706.Release
Author(s): Cat-Lips
Last Update: Sunday, January 14, 2024
.NET Fiddle: Create the first Fiddle
Project Url: https://github.com/Cat-Lips/GodotSharp.SourceGenerators
NuGet Url: https://www.nuget.org/packages/GodotSharp.SourceGenerators


Install
Install-Package GodotSharp.SourceGenerators
dotnet add package GodotSharp.SourceGenerators
paket add GodotSharp.SourceGenerators
GodotSharp.SourceGenerators Download (Unzip the "nupkg" after downloading)



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