GodotSharp.SourceGenerators NuGet Package

C# Source Generators for use with the Godot Game Engine

- Version 2.7 introduces an ever so slight [BREAKING CHANGE] in that scope strings have been replaced with a more definitive enum set.
- Version 2.7 introduces an ever so slight [BREAKING CHANGE] in that the Autoload class must now be explicitly decorated instead of implicitly generated.
- Version 2.7 introduces an ever so slight [BREAKING CHANGE] in that identifiers comprised of unicode characters no longer need to be prefixed with `_` and other invalid characters are now removed instead of being replaced with `_`.

* `SceneTree` class attribute:
-- Provides strongly typed access to the scene hierarchy (via `_` operator)

* `AnimNames` class attribute (GD4 only):
-- Provides strongly typed access to animation names defined in .tres and .tscn files

* `AudioBus` class attribute (GD4 only):
-- Provides strongly typed access to audio bus names and ids

* `AutoEnum` enum/class attribute (GD4 only):
-- (enum) Generates efficient Str/Parse for enums
-- (class) Generates enum for static data classes (for editor/network use)

* `Autoload` class attribute:
-- Provide strongly typed access to autoload nodes defined in godot.project

* `CodeComments` class attribute:
-- Provides a nested static class to access property comments from code (useful for in-game tooltips, etc)

* `GlobalGroups` class attribute (GD4 only):
-- Provides strongly typed access to global groups defined in godot.project

* `GodotOverride` method attribute:
-- Allows use of On*, instead of virtual _* overrides

* `InputMap` class attribute:
-- Provides strongly typed access to input actions defined in godot.project

* `Instantiable` class attribute (GD4 only):
-- Generates configurable static method(s) to instantiate scene

* `LayerNames` class attribute:
-- Provide strongly typed access to layer names defined in godot.project

* `Notify` property attribute:
-- Generates boiler plate code, triggering only when values differ

* `OnImport` method attribute (GD4 only):
-- Generates default plugin overrides and options to make plugin class cleaner (inherit from OnImportEditorPlugin)

* `OnInstantiate` method attribute:
-- Generates a static Instantiate method with matching args that calls attributed method as part of the instantiation process

* `ResourceTree` class attribute (GD4 only):
-- Provides strongly typed access to the resource hierarchy

* Generators for `Rpc` methods (GD4 only):
-- Provides strongly typed access to Rpc and RpcId methods

* `Shader` class attribute (GD4 only):
-- Provides strongly typed access to shader uniforms (or visual shader parameters)

* `ShaderGlobals` class attribute (GD4 only):
-- Provides strongly typed access to global shader uniforms defined in godot.project

* `Singleton` class attribute (GD4 only):
-- Provides single instance access to data or scene objects

* `TR` class attribute (GD4 only):
-- Provides strongly typed access to translation locales and keys (as defined in csv)

- Includes base classes/helpers to create project specific source generators.




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Info

Version: 2.7.1
Author(s): Cat-Lips
Last Update: Wednesday, September 16, 2026
.NET Fiddle: Online Example
Project Url: https://github.com/Cat-Lips/GodotSharp.SourceGenerators
NuGet Url: https://www.nuget.org/packages/GodotSharp.SourceGenerators


Install
Install-Package GodotSharp.SourceGenerators
dotnet add package GodotSharp.SourceGenerators
paket add GodotSharp.SourceGenerators
GodotSharp.SourceGenerators Download (Unzip the "nupkg" after downloading)



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