GodotSharp.SourceGenerators NuGet Package

C# Source Generators for use with the Godot Game Engine
* `SceneTree` class attribute:
-- Provides strongly typed access to the scene hierarchy (via `_` operator)
-- Generates direct access to uniquely named nodes via class properties
-- Provides static access to TscnFilePath
-- Provides static Instantiate method
* [NEW] `Singleton` class attribute (GD4 only):
-- Provides single instance access to data or scene objects
* [NEW] `AudioBus` class attribute (GD4 only):
-- Provides strongly typed access to audio bus names and ids
* [NEW] `AnimNames` class attribute (GD4 only):
-- Provides strongly typed access to animation names defined in .tres and .tscn files
* [NEW] `GlobalGroups` class attribute (GD4 only):
-- Provides strongly typed access to global groups defined in godot.project
* [NEW] `Instantiable` class attribute (GD4 only):
-- Generates configurable static methods to instantiate scene
* [NEW] `TR` class attribute (GD4 only):
-- Provides strongly typed access to translation locales and keys (as defined in csv)
* `GodotOverride` method attribute:
-- Allows use of On*, instead of virtual _* overrides
-- (Requires partial method declaration for use with Godot 4)
* `Notify` property attribute:
-- Generates boiler plate code, triggering only when values differ
-- (Automagically triggers nested changes for Resource and Resource[])
* `InputMap` class attribute:
-- Provides strongly typed access to input actions defined in godot.project
-- Attribute option to replace StringName with your own custom object/handler
* `LayerNames` class attribute:
-- Provide strongly typed access to layer names defined in godot.project
* `Autoload`/`AutoloadRename` class attribute:
-- Provide strongly typed access to autoload nodes defined in godot.project
* `CodeComments` class attribute:
-- Provides a nested static class to access property comments from code (useful for in-game tooltips, etc)
* `OnInstantiate` method attribute:
-- Generates a static Instantiate method with matching args that calls attributed method as part of the instantiation process
-- (Also generates a protected constructor to ensure proper initialisation - can be deactivated via attribute)
* `OnImport` method attribute (GD4 only):
-- Generates default plugin overrides and options to make plugin class cleaner (inherit from OnImportEditorPlugin)
* Includes base classes/helpers to create project specific source generators.




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Info

Version: 2.7.0-251001-1820.Release
Author(s): Cat-Lips
Last Update: Wednesday, October 1, 2025
.NET Fiddle: Online Example
Project Url: https://github.com/Cat-Lips/GodotSharp.SourceGenerators
NuGet Url: https://www.nuget.org/packages/GodotSharp.SourceGenerators


Install
Install-Package GodotSharp.SourceGenerators
dotnet add package GodotSharp.SourceGenerators
paket add GodotSharp.SourceGenerators
GodotSharp.SourceGenerators Download (Unzip the "nupkg" after downloading)



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2.5

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14

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19