Info
Version: | 2.0.0 |
Author(s): | Ed Ropple |
Last Update: | Sunday, April 26, 2015 |
.NET Fiddle: | Create the first Fiddle |
Project Url: | https://github.com/eropple/Exor |
NuGet Url: | https://www.nuget.org/packages/EdCanHack.Exor.Compiler |
Install
Install-Package EdCanHack.Exor.Compiler
dotnet add package EdCanHack.Exor.Compiler
paket add EdCanHack.Exor.Compiler
EdCanHack.Exor.Compiler Download (Unzip the "nupkg" after downloading)
Dependencies
- EdCanHack.Exor.Core(> 1.9.99999 && < 2.1.0)
- Common.Logging.Core(3.1.0)
- EdCanHack.Versioner(2.0.1.0)
Tags
Intended for runtime compilation of game scripts written in C#, Exor.Compiler allows a game to pack "loose" .cs files and compile them for inclusion in the game's ExtensionLoader. Using Exor.Compiler on desktops, where CSharpCodeProvider is available, allows you (and your community) to trivially extend your projects.
At the same time, the same code used in the dynamic loader on desktops can be added statically for platforms such as iOS where dynamic code loading isn't allowed--making mods on desktops easy without making life harder when you need to port to iOS, XBox One, or the PlayStation 4.