Top 20 NuGet Packages depending on SharpDX.XInput

Total dependencies: 31

The MonoGame runtime for Windows using DirectX API's.
MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse. This package provides you with MonoGame Framework that works on Windows (Direct X).
Adds XInput Device enumeration and vibration/rumble control to Buttplug. (.Net Framework 4.7+ Only)
Provides you with access to Reloaded's individual input stack, a fully featured, custom from the ground up input implementation over XInput + DInput. To get started with reading inputs, use the ControllerManager class. The Reloaded input stack supports realtime controller remapping, controller hotpl...
This is a custom build of MonoGame framework. Includes bugfixes, performance improvements, less memory garbage per frame, and better memory management. This package provides you with MonoGame Framework that works on Windows 10, Windows Phone 10 and Xbox One using UWP(Universal Windows Platform).
This is a custom build of MonoGame framework. Includes bugfixes, performance improvements, less memory garbage per frame, and better memory management. This package provides you with MonoGame Framework that works on Windows Phone 8.1.
This is a custom build of MonoGame framework. Includes bugfixes, performance improvements, less memory garbage per frame, and better memory management. This package provides you with MonoGame Framework that uses DirectX for rendering and works on Windows.
This is a custom build of MonoGame framework. Includes bugfixes, performance improvements, less memory garbage per frame, and better memory management. This package provides you with MonoGame Framework that works on Windows 8 as a native store app.
Provides a specific implementation for every supported platform.
DirectX Version of the Delta Engine, uses SharpDX. The Delta Engine allows you to develop applications and especially games for many different platforms (mobile, tablets, console, PC) completely under Windows with .NET or native C++ by using your favorite tools.
This library contains all multimedia functionality of seeing# like Direct3D 11 rendering, video rendering, sound playing and so on... Supported targets: - Classic Desktop (.Net 4.6) - Windows 10 Universal Apps
Personal use controller remapping library that wraps XInput and DInput in a common interface.
VL wrapper for DXSharp.XInput adding nodes for the Xbox 360 Controller
MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse. This package provides you with MonoGame Framework that works on all DirectX based platforms, including Windows ...
Application framework for .NET Framework 4.6.1.
This library contains all multimedia functionality of seeing# like Direct3D 11 rendering, video rendering, sound playing and so on... Supported targets: - Classic Desktop (.Net 4.6) - Windows 10 Universal Apps This version of the library is for development...
Made with pleasure but serious. A C# cross-platform game toolkit to create 2d and 3d games. This package is intended for development on Windows platform. See more info at https://impression.id.
Made with pleasure but serious. A C# cross-platform game toolkit to create 2d and 3d games. This package is intended for development on Universal Windows platform, including Desktop, Mobile, Holographic, IoT, and Xbox One. See more info at https://impression.id.
Cocos2D-Mono for Windows (DX)
MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse. This package provides you with MonoGame Framework that uses DirectX for rendering and works on Windows.