Top 20 NuGet Packages depending on SharpDX.XInput

Total dependencies: 30

This is a custom build of MonoGame framework. Includes bugfixes, performance improvements, less memory garbage per frame, and better memory management. This package provides you with MonoGame Framework that works on Windows 10, Windows Phone 10 and Xbox One using UWP(Universal Windows Pla...
This is a custom build of MonoGame framework. Includes bugfixes, performance improvements, less memory garbage per frame, and better memory management. This package provides you with MonoGame Framework that works on Windows Phone 8.1.
XNA framework for Windows Desktop platform (DirectX11).
This is a custom build of MonoGame framework. Includes bugfixes, performance improvements, less memory garbage per frame, and better memory management. This package provides you with MonoGame Framework that works on Windows 8 as a native store app.
MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse. This package provides you with MonoGame Framework that works on Windows (DirectX).
Personal use controller remapping library that wraps XInput and DInput in a common interface.
Provides you with access to Reloaded's individual input stack, a fully featured, custom from the ground up input implementation over XInput + DInput. To get started with reading inputs, use the ControllerManager class. The Reloaded input stack supports realtime controller remapping, controller hotpl...
The MonoGame runtime for Windows using DirectX API's.
Adds XInput Device enumeration and vibration/rumble control to Buttplug. (.Net Framework 4.7+ Only)
Cross Platform Object Oriented Input System. Meant to be very robust and compatiable with many systems and operating systems. Written in C# on .NET. The SharpInputSystem is an effort to build an easy to use, cross platform input library capable of handling most input devices. Currently planned dev...
Provides a specific implementation for every supported platform.
DirectX Version of the Delta Engine, uses SharpDX. The Delta Engine allows you to develop applications and especially games for many different platforms (mobile, tablets, console, PC) completely under Windows with .NET or native C++ by using your favorite tools.
Sparkiy custom fork of MonoGame
This library contains all multimedia functionality of seeing# like Direct3D 11 rendering, video rendering, sound playing and so on... Supported targets: - Classic Desktop (.Net 4.6) - Windows 10 Universal Apps
This library contains all multimedia functionality of seeing# like Direct3D 11 rendering, video rendering, sound playing and so on... Supported targets: - Classic Desktop (.Net 4.6) - Windows 10 Universal Apps This version of the library is for development...
Made with pleasure but serious. A C# cross-platform game toolkit to create 2d and 3d games. This package is intended for development on Windows platform. See more info at https://impression.id.
Made with pleasure but serious. A C# cross-platform game toolkit to create 2d and 3d games. This package is intended for development on Universal Windows platform, including Desktop, Mobile, Holographic, IoT, and Xbox One. See more info at https://impression.id.