Top 20 NuGet Packages depending on SharpDX.DirectInput
Total dependencies: 15
Personal use controller remapping library that wraps XInput and DInput in a common interface.
Provides you with access to Reloaded's individual input stack, a fully featured, custom from the ground up input implementation over XInput + DInput. To get started with reading inputs, use the ControllerManager class.
The Reloaded input stack supports realtime controller remapping, controller hotpl...
Cross Platform Object Oriented Input System.
Meant to be very robust and compatiable with many systems and operating systems. Written in C# on .NET.
The SharpInputSystem is an effort to build an easy to use, cross platform input library capable of handling most input devices. Currently planned dev...
DirectX Version of the Delta Engine, uses SharpDX. The Delta Engine allows you to develop applications and especially games for many different platforms (mobile, tablets, console, PC) completely under Windows with .NET or native C++ by using your favorite tools.
Made with pleasure but serious. A C# cross-platform game toolkit to create 2d and 3d games. This package is intended for development on Windows platform. See more info at https://impression.id.
Bundled FlysEngine with Sprite functions and physics engine (from FarseerDuality).
Facade for SharpDX DirectInput
Package Description
Package Description
Input component for GameUtils
Squalr engine component for input management.
Grumson GamePad helper class.
I made this class for my use, but if someone find useful it's free tu use.