Top 20 NuGet Packages depending on OpenTK

Total dependencies: 102

A WinForms control designed to wrap the OpenTK 4.x APIs.
Xamarin Forms Renderer to build native UIs for WPF
Cocos2D-Mono for DesktopGL (OpenGL Desktop Platforms)
Bonsai Shaders Library containing modules for dynamic control of shader primitives.
Bonsai Audio Library containing modules for sound capture and playback.
SkiaSharp Views & Layers are a set of platform-specific views and containers that can be used to draw on the screen.
Nuget package for the ImGui.NET_OpenTK_Sample repository.
OpenGL Version of the Delta Engine, uses OpenTK. The Delta Engine allows you to develop applications and especially games for many different platforms (mobile, tablets, console, PC) completely under Windows with .NET or native C++ by using your favorite tools.
Emgu CV is a cross platform .Net wrapper to the OpenCV image processing library. Allowing OpenCV functions to be called from .NET compatible languages such as C#, VB, VC++, IronPython etc. The wrapper can be compiled in Mono and run on Windows, Linux, Mac OS X, iPhone, iPad and Android devices.
A native WPF control for OpenTK 5.X.
Fusee Engine Imp Graphics Desktop
SkiaSharp for Xamarin.Forms is a set of views that can be used to draw on the screen.
Xamarin Forms Renderer to build native UIs for GTK
A faster way to use OpenTk in WPF without Forms dependencies
A WPF UserControl that hosts a OpenTK control. Multiple WpfOpenGlControls can share a single rendering context to allow sharing of textures, shaders...An example WPF application is available at (https://github.com/danielscherzer/WpfOpenGL).
Farseer physics for opentk 4
Framework for real-time computer graphics using OpenGL. This framework is created for a university course in computer graphics. Documentation inside the package is incomplete!
Framework for real-time computer graphics using OpenGL. This framework is created for a university course in computer graphics. Documentation inside the package is incomplete!
Hardware accelerated 3d drawing library built over Aiv.Fast2D
outdated, please use https://www.nuget.org/packages/QuickFont.ES20/ QuickFont provides support for Text rendering with OpenGL ES 2.0. For more information please have a look at the GitHub repository https://github.com/vescon/QuickFont