Top 20 NuGet Packages depending on MonoGame-Portable
Total dependencies: 20
Provides a simple water surface effect that includes reflection.
Forked from the popular Nuclex Framework.
Provides game state management.
Forked from the popular Nuclex Framework.
Provides vertex batch drawing capabilities similar to SpriteBatch. Also contains a 3D camera implementation, and a helpful DebugDrawer.
Forked from the popular Nuclex Framework.
Provides helpers for working with vertex definitions. Use VertexElementAttribute to annotate your custom vertex types, and then use VertexDefinitionBuilder to create arrays of VertexElement to instruct MonoGame how to read your vertices.
Forked from the popular Nuclex Framework.
Extends MonoGame with additional 3D geometry operations. Includes primitives for 1-, 2-, and 3-dimensional shapes, (within 3-dimensional space), with simplistic collision detection.
Forked from the popular Nuclex Framework.
Provides DirectInput gamepad support for Win32.
Forked from the popular Nuclex Framework.
Provides keyboard and mouse input support for Win32.
Forked from the popular Nuclex Framework.
Provides a screen mask special effect that fills the screen with a solid color.
Forked from the popular Nuclex Framework.
Provides an in-memory ContentManager which allows you to load content directly out of byte arrays.
Forked from the popular Nuclex Framework.
Abstractions for extending XNA Game via IGameComponent.
Contains DrawableComponent, a lightweight version of DrawableGameComponent that can be used without requiring a Game class to be present.
Forked from the popular Nuclex Framework.
Abstractions for shared functionality for Nuclectic special effects libraries, including a StaticMesh.
Forked from the popular Nuclex Framework.
Provides shared functionality for Nuclectic special effects libraries, including an implementation of a StaticMesh.
Forked from the popular Nuclex Framework.
Abstractions for vertex batch drawing & other vector operations.
Forked from the popular Nuclex Framework.
Abstractions for an input management system that can poll for input from keyboard, gamepads, mouse, and touchpanels.
Forked from the popular Nuclex Framework.
Provides an InputManager that can poll for input from keyboard, gamepads, mouse, and touchpanels.
Make sure to wire in functionality from Nuclectic.Input.* packages that match your target platform.
Forked from the popular Nuclex Framework.
Extends MonoGame with additional geometry operations. Extensions for Vector*, Point, & Matrix. Also primitives for 1- and 2-dimensional shapes, (within 2-dimensional space), with simplistic collision detection.
Forked from the popular Nuclex Framework.
Abstractions for game state management.
Forked from the popular Nuclex Framework.
Abstractions for rectangle packing algorithms useful for building sprite sheets.
Forked from the popular Nuclex Framework.
Provides rectangle packing algorithms useful for building sprite sheets.
Forked from the popular Nuclex Framework.
Provides a starting point for a skybox special effect.
Forked from the popular Nuclex Framework.