Top 20 NuGet pcl Packages

Abstractions for vertex batch drawing & other vector operations. Forked from the popular Nuclex Framework.
Extends MonoGame with additional geometry operations. Extensions for Vector*, Point, & Matrix. Also primitives for 1- and 2-dimensional shapes, (within 2-dimensional space), with simplistic collision detection. Forked from the popular Nuclex Framework.
Abstractions for game state management. Forked from the popular Nuclex Framework.
Abstractions for rectangle packing algorithms useful for building sprite sheets. Forked from the popular Nuclex Framework.
Provides rectangle packing algorithms useful for building sprite sheets. Forked from the popular Nuclex Framework.
Abstractions for extending XNA Game via IGameComponent. Contains DrawableComponent, a lightweight version of DrawableGameComponent that can be used without requiring a Game class to be present. Forked from the popular Nuclex Framework.
A portable image processing library for the web
A graphics library for games
A portable text and binary serialization library for flat POCOs
Custom control for your Xamarin.Forms that allow you to use a checkbox in your cross platform projects. Ensure you call CheckboxRenderer.Init(); on each platform! Built against: 2.1.0.6529
HolisticWare.Auth temporary replacement for Xamarin.Auth during porting/refactoring and testing
Genesis.Analytics.Raygun is a Raygun implementation for Genesis.Analytics.
Supports the DeviceDrive SDKs for iOS/Android in Xamarin
CrossPlatformLibrary.Camera is a plug-in for platform-independent access to the photo/video cameras.