Top 20 NuGet Packages depending on EcsRx

Total dependencies: 10

A set of convention based classes to speed up the setup of projects using EcsRx
A set of view based conventions to assist with separating view from logic/data
EcsRx plugin to add the notion of computeds to the system
A reactive take on the ECS pattern for monogame developers
EcsRx plugin to allow batching of components in systems
A set of convention based systems to speed up the setup of projects using EcsRx
open source game development framework built on top of MonoGame. The main goal of this project is to provide developer friendly environment for fast prototyping cross-platform games, without writing platform specific code.
Package Description