Top 20 NuGet data-structures Packages

.NET Implementations of Trie Data Structures for Substring Search, Auto-completion and Intelli-sense. Includes: patricia trie, suffix trie and a trie implementation using Ukkonen's algorithm.
Functional primitives for Unity3D - inspired by csharp-monads, Haskell & F#
Functional primitives for Unity3D - inspired by csharp-monads, Haskell & F#
Functional primitives for Unity3D - inspired by csharp-monads, Haskell & F#
Functional primitives for Unity3D - inspired by csharp-monads, Haskell & F#
Functional primitives for Unity3D - inspired by csharp-monads, Haskell & F#
Functional primitives for Unity3D - inspired by csharp-monads, Haskell & F#
Functional utilites for C# - inspired by csharp-monads, Haskell & F# - compatible with Unity3D
Functional primitives for Unity3D - inspired by csharp-monads, Haskell & F#
Functional utilites for C# - inspired by csharp-monads, Haskell & F# - compatible with Unity3D
Functional primitives for Unity3D - inspired by csharp-monads, Haskell & F#
Functional utilites for C# - inspired by csharp-monads, Haskell & F# - compatible with Unity3D
Functional primitives for Unity3D - inspired by csharp-monads, Haskell & F#
Functional primitives for Unity3D - inspired by csharp-monads, Haskell & F#
Library providing data structures that are decoupled from the storage used to store their contents
Useful .NET code.
Sequences is a port of Scala's Stream[+A] to C#. A Sequence<T> is an immutable lazy list whose elements are only evaluated when they are needed. A sequence is composed by a head (the first element) and a lazily-evaluated tail (the remaining elements). The fact that the tail is lazily-evaluated, ma...
Data structures for .NET
A mutable ILookup library.