Top 20 NuGet pathfinding Packages

A highly optimized Priority Queue for path-finding and related applications
A* path finding implementation
A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod New features: * Map and cell classes now have generic versions that are easier to inherit from. * Weighted pool class fo...
This package is no longer maintained as the PCL builds have been merged into the main "RogueSharp" NuGet package. A library for roguelike developers to provide utilities frequently used in roguelikes or 2D tile based games (PCL Version). Inspired by libtcod New features: * Added new map creat...
Plugin that makes it easier to use pathfindax with duality
Pathfinding binding library for Bridge.NET projects.
An A* pathfinding implementation compatible with the Unity3D Engine.
Plugin that makes it easier to use pathfindax with duality tilemaps
A fully-managed navigation mesh library.
A fully-managed navigation mesh library.
A fully-managed navigation mesh library.
The core library for the pathfindax pathfinding framework
A fully-managed navigation mesh library.
Provides a library with common components for game development
Toolset for creating Graphs filled with Vertices and Edges between them, and finding Paths between Vertices using the Dijkstra Algorithm.
Dijkstra Algorithm Toolset For .NET With this toolset you can calculate the shortest path from one vertex to another vertex via edges within a graph.
Generic framework for navigation algorithms written in C#. More details and sources are available at the project page on github.
Nuget Dijkstra toolset offering a Graph that contains Vertices and Edges between them and a PathFinder to find the fastest Paths between Edges using the Dijkstra Algorithm.
Supports any-angle pathfinding for C# projects based on SharpMath2. This is built with the NOT_MONOGAME flag and is thus incompatible with monogame.
A basic 2D pathfinder.