Top 20 NuGet glsl Packages

OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification and released under the MIT license. This library provides classes and functions designed and implemented following as strictly as possible the GLSL conve...
Burgerlib is a low level "Operating System" like library that provides a standardized Application Programmer's Interface (API) so the application can run unmodified on over a dozen operating systems. It's been used in over 50 commercial video games.
Modern OpenGL bindings for C#. It supports OpenGL 4.6 with relative extensions, OpenGL for Windows (WGL) with relative extensions, OpenGL for X11 1.4 (XGL) with relative extensions, Native Platform Interface 1.5 (EGL) with relative extensions, Broadcom VideoCore IV (Raspberry PI 2). Specifications ...
Wpf UserControl that hosts a glsl fragment shader.
All of the core types for SharpShader. Contains everything you need to read SharpShader translation results, without requiring all of the extra dependencies.
Modern OpenGL bindings for C#, OOP.
Runs OpenGL ES content on Windows by translating OpenGL ES API calls to DirectX 11 API calls. Targets Windows Phone 8.1 apps and Windows 8.1 Store apps.
SPIR-V compiler integration. Build your shaders from right inside Visual Studio.
C# attributes and primitives for generating shader code via ShaderGen.
Build-time plugin which generates shader code during a post-build event.
Translates C# code to HLSL and GLSL shader code.
Build-time plugin which compiles multiple shader variants, as defined in a configuration file.
shaderc binding for .net
A 2D graphical applications development framework.