Top 20 NuGet coroutine Packages

A small, yet powerful framework designed for Xaml platforms, Caliburn.Micro implements a variety of UI patterns for solving real-world problems. Patterns that are highlighted include MVVM (Presentation Model), MVP and MVC.
A small, yet powerful framework designed for Xaml platforms, Caliburn.Micro implements a variety of UI patterns for solving real-world problems. Patterns that are highlighted include MVVM (Presentation Model), MVP and MVC.
boost_coroutine-vc140. Compiler: Visual Studio 2015 Update 3.
boost_coroutine-vc110. Compiler: Visual Studio 2012 Update 4.
boost_coroutine-vc100. Compiler: Visual Studio 2010 SP1.
boost_coroutine-vc120. Compiler: Visual Studio 2013 Update 5.
boost_coroutine-vc141. Compiler: Visual Studio 2017 15.7.4.
Task-like asynchronous operations (promises) for Unity3d.
boost_coroutine-vc90. Compiler: Visual Studio 2008 SP1.
A small, yet powerful framework designed for Xaml platforms, Caliburn.Micro implements a variety of UI patterns for solving real-world problems. Patterns that are highlighted include MVVM (Presentation Model), MVP and MVC.
boost_coroutine-src
boost_coroutine-vc80. Compiler: Visual Studio 2005 SP1.
A startup sample for Caliburn.Micro.
The magic-free Caliburn.Light, a powerful framework designed for building applications across current XAML platforms.
Punch is a blend of three popular frameworks: Caliburn.Micro + DevForce + Entity Framework. Line of business applications need to query and save database data, model the data as objects with business logic, and present those objects to the end user. Punch takes care of these fundamental responsibil...
Unitysync.Async is a library of extension methods that lets you preform async continuations on Task/Task<T> Types. Allowing you to non-blockingly call async methods on the Unity3D main thread and continue on the Unity3D main thread when the Task/Task<T> is completed.
A series of utilities for multithreading. The documentation can be found on http://www.kendar.org/?p=/dotnet/helpers/concurrencyhelpers. Several items are available: LockFree Queue, LockFree Dictionary. A wrapper on the default C# timers to wrap their differences.
Punch is a blend of three popular frameworks: Caliburn.Micro + DevForce + Entity Framework. Line of business applications need to query and save database data, model the data as objects with business logic, and present those objects to the end user. Punch takes care of these fundamental responsibil...
The "Cocktail Async Pack for Visual Studio 2012" enables Cocktail/DevForce 2010 projects targeting .NET Framework 4.0 or Silverlight 5 to use the Async language feature in C# 5 and Visual Basic 11. This pack requires Visual Studio 2012 and will not work with Visual Studio 2010.
The "Cocktail Async Pack for Visual Studio 2012" enables Cocktail/DevForce 2010 projects targeting .NET Framework 4.0 or Silverlight 5 to use the Async language feature in C# 5 and Visual Basic 11. This pack requires Visual Studio 2012 and will not work with Visual Studio 2010.