Top 20 NuGet driven Packages

Mcs.ZeroCore.IdentityServer4
Mcs.EntityFramework.GraphDiff
Allows the addition of Event assemblies during the startup of an ASP .Net Core application.
T4 code generation templates for N-Tier Entity Framework with EF4. Install this package for MyProject.Server.Domain.Edmx projekt if you target EF4.
EF5 provider for N-Tier Entity Framework.
Allows creating acceptance tests in developer friendly environment. Features: * Native support for refactoring, code analysis (like finding unused methods), test running and all features that Visual Studio / Intellisense / Resharper offer during code development, * Easy to read scenario definitions...
Allows creating acceptance tests in developer friendly environment. Features: * Native support for refactoring, code analysis (like finding unused methods), test running and all features that Visual Studio / Intellisense / Resharper offer during code development, * Easy to read scenario definitions...
A cross platform mobile framework for automating acceptance tests
The persistence companion for dddlib, a domain driven design library for .NET
A starter package paired with Joyride.Specflow to quickly get you up and running
Interfaces and base implementation for the domain-driven design pattern, including aggregate roots, domain repositories and domain events.
Yet another BDD specification library for .NET
Dorsa.Base.EntityFramework
ToolKit that makes it easier to use TDD in building and testing actor systems with Akka.NET
Allows creating acceptance tests in developer friendly environment by offering LightBDD.Framework features on top of NUnit 2 testing framework. High level features: * user friendly bdd scenario definitions; * test execution tracing and time measurement, helpful during longer test execution; * Xml/H...
Ximo is a toolset of selected extensions and utilities to assist with learning/development tasks revolving around domain driven design, CQRS and Event Sourcing.
Package Description
An editable, multi-language, event-driven textbox for MonoGame that supports selection and cut/copy/paste. Just import this nuget package. It is a PCL so you should be able to use it in any MG project. Look at the git-repo for the usage since the repo there contains a test-project.